package com.agd.quick;
//m
import lib.element.ElementTable;
import lib.engine.GameEngine;
import lib.engine.GameState;

import com.agd.quick.states.HelpState;
import com.agd.quick.states.StateAchievements;
import com.agd.quick.states.StateCredit;
import com.agd.quick.states.StateGamePlay;
import com.agd.quick.states.StateLeaderBoard;
import com.agd.quick.states.StateLoading;
import com.agd.quick.states.StateMainMenu;
import com.agd.quick.states.StateOption;
import com.agd.quick.states.StateQuit;
import com.agd.quick.states.StateTips;

public class MainActivity extends GameEngine {

	@Override
	protected void gameInit() {
	
		
	}

	@Override
	protected GameState[] onCreateState() {
		
		return new GameState[]
				{
					new StateLoading(this),
					new StateMainMenu(this),
					new StateGamePlay(this),
					new StateQuit(this),
					new StateOption(this),
					new HelpState(this),
					new StateCredit(this),
					new StateLeaderBoard(this),
					new StateAchievements(this),
					new StateTips(this),
				};
	}

}
